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Fabric Study - UE4/Substance Designer

I explored building out realistic fabric procedurally by using Substance Designer to build out the threads and weaves of the fabrics. I chose fabrics that each had a specific characteristic to their weaves to challenge myself.

Linen and Gingham both have even weaves but Linen has a lot more imperfections. Houndstooth has an offset 2x2 weave which creates the distinct pattern.

I used Maya nCloth to build out fabric shader balls for the final render in UE4

Final Render in UE4

Final Render in UE4

Houndstooth - Mat Ball Render in UE4

Houndstooth - Mat Ball Render in UE4

Gingham - Mat Ball Render in UE4

Gingham - Mat Ball Render in UE4

Loose Woven Linen - Mat Ball Render in UE4

Loose Woven Linen - Mat Ball Render in UE4